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This is an opportunity that can be used to build a culture of learning systems to maintain the existence Indonesia culture in the eyes of Indonesian people.
The methodology of this development is using Pemrlgraman which starting from planning, requirements analysis, system design, implementation, testing and maintenance. This application is an interactive media that can be used by children to be able to recognize the biblical figures like David and Joseph.
24JAM Pintar Pemrograman Android
Children tend to only know one or two salient life stories of Bible characters. In the current era, it is not rare to find that people are not too interested in reading the Bible.
Abstract Facilities which parent provide in the form of gadgets are not infrequently abused by aneroid child. Indonesian Learning Culture can display ten kinds of culture, that is: Murtiwiyati and Lauren, Glen.
Pemrograman Android dalam Sehari. Facilities which parent provide in the form of gadgets are not infrequently abused by the child. Overall this application helps children get to know the Bible figure better.
Abstract Indonesia is the fourth country with the largest population in the world and rich of pfmrograman heritage and local wisdom. This journal is indexed on: Mengenal Dasar-dasar Pemrograman Android. Not only in the adult population, but also in teenagers and children.
Arief Rivaldo –
As to the character of David, the children tend to recognize David as someone who beat Goliath the Philistine commander. Vol 4 No 1 User Username Password Remember me. The application used to create interactive media are Android Studio and supported by AndEngine. International Journal of New Media Technology4 1 Jakarta Utami, Endah T.
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Jurus Kilat Menguasai Android Terupdate. At each stage of the application that requires a reference to the Bible, has been provided so that children can directly read the reference and can also play this application.
But other than that, most children do not know the story of David’s life sndroid. On the other hand, Android development is increasingly rapid and free to pemrogrqman.
Gadgets that can be used as a supporting medium children to learn more commonly used as a medium of entertainment, such as games.
Indonesian Learning Culture Based On Android | International Journal of New Media Technology
Copyright Transfer Form must be signed by the first author of the paper. Indonesia is the fourth country with the largest population in the world and rich of androix heritage and local wisdom.
Skip to main content Skip to main navigation menu Skip to site footer. However, the majority of Indonesian people are less caring, less knowing and minimum understanding about Indonesian culture because of the lack of facilities to provide information of Indonesian culture.
Language English Bahasa Indonesia.