DAN SAFFER DESIGNING FOR INTERACTION PDF

Designing for Interaction is an AIGA Design Press book, published under Peachpit’s New Dan Saffer has worked for the last decade in the digital medium as a. Designing for Interaction, Second Edition: Creating Innovative Applications and Devices. Dan Saffer. New Riders. Eighth Street. Berkeley, CA Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into.

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My only criticism is that it can’t devote very many words to each topic, because it’s a general overview of design rather than a thorough handbook, so you really need to look at the other resources to get a detailed understanding.

I’ve never seen a design book that deals with the ethical responsibility of designers before. You can remove the unavailable item s now or saffeer automatically remove it at Checkout. Try the Kindle edition and experience these great reading features: Author talks a lot but shows nada.

Designing for Interaction: Creating Smart Applications and Clever Devices by Dan Saffer

A fluffy, gee-whiz book, poorly edited. New Riders- Computers – pages. This refers to a study done in the s that revealed that most people can hold no more than 7 random bits of information in their head at any given time. Aug 06, Jenifer Hanen rated it it was ok. I recommend Saffer to anyone who wants to know what service design is and how it should work.

A gentle introduction to what the heck Interaction Designers generally do. When something works in an unexpected but strangely effective way, the developers often kid, “Oh, dsn not a bug. Explore the Home Gift Guide. See all 8 reviews. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs. Solid introduction to interaction design, written with care, wisdom and rigour. Fall text book.

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Designing for Interaction: Creating Innovative Applications and Devices – Dan Saffer – Google Books

However, more recent studies have shown that if the information bits are somehow related to each other, the human mind has a much greater capacity for r Dan Saffer’s book is full of design laws and rules of thumb, including the disproven “magic number seven” rule for number of items on a given page that users should be allowed to choose from. By necessity this can result in some vague sections and rules of thumb which are not always as set in stone as is presented and there are a few areas such as the future forecasting and overall rather rigid view of the design process where the book falls short.

Pixels, People, and Process. Jun 08, Omar rated it liked it. Yeah, a book about design that shows nothing? Other editions – View all Designing for Interaction: Add both to Cart Add both to List. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices.

Cell Phones in the Classroom.

As a general book on how to go about designing something, this is a decent introduction, but I never felt that it was really about “designing for interaction”. Item s unavailable for purchase.

Specifically, I read the chapter on service design, which incorporates scholarship from experience design. It is a survey of rudimentary design concepts, process and history, but lacks any focus or depth.

Prototyping Testing and Development. This generally makes them more comfortable and elicits more genuine responses.

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Interaction design is the new field that defines how our interactive products behave. This book will help you learn to create a design strategy that differentiates your product from the competition use design research to uncover people’s behaviors, motivations, and goals in order to design for thememploy brainstorming best practices to create innovativenew products and solutionsunderstand the process and methods used to define product behavior It also offers interviews and case studies from industry leaders on prototyping, designing in an Agile environment, service design, ubicomp, robots, and more.

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On the upside, however, there were safder few useful tips, such as asking user interviewees to draw their experience rather than talk about them. Although each chapter could easily be its own book — and in most cases, such books exist — the shallow-yet-broad scope of Designing For Interaction was appealing.

An easy read and presented so much better than most of the textbooks I’ve read on the matter. This first edition is also mortally hampered by dating from the foor era ofotherwise known as “the time before ubiquitous smartphones”.

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A Gift of Fire: Close Report a review At Kobo, we try to ensure that published reviews do not contain rude or profane language, spoilers, desifning any of our reviewer’s personal information. A Guide to Designing Dah Loops: You Should Test That.

Creating Innovative Applications and Devices. The Successful Virtual Classroom. Much like the book Don’t Make Me Think did for usability testing, this book takes a nice simple approach to breaking down the many aspects of interaction design a designer could use. He also oversees a wiki for the collection of new interaction paradigms called Interactive Gestures.

Building products and services that people interact with is the big challenge of the 21st century. Aug 16, Sarah Sammis rated it really liked it Shelves: However, it will give you quick, simple anecdotes and examples consumable for a non-design audience. This much-needed guide is more than just a how-to manual. I appreciated his final chapter on ethics.

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Revised and Expanded Edition. Designing for the Digital Age. Customers who viewed this item also viewed.